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Devlog
"Decked!" – game preview
February 21, 2026
by
hubkow
The games from Pyrates have always been hybrids of genres, styles, and mechanics. The titular game blends logical puzzles, maze solving, resource management, and exploration with overall roguelike vib...
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Themes in "Pyrates"
February 09, 2026
by
hubkow
2
One of the most fun things about ASCII graphics is the make-believe character, which leaves a lot to imagination. When the entire game world is created by means of text, letters, punctuation, and such...
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Pyrates 0.7.0 released
January 27, 2026
by
hubkow
The major release of Pyrates features many improvement in all areas of the game. Most notable, the farming mini-game embedded in Pyrates is now a separate game Tortuga Tycoon . This has always felt to...
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Mazes!
January 23, 2026
by
hubkow
I don't exactly know why, but I just love maze puzzles! Thus, I was understandably excited when I added mazes to Pyrates . As of version 0.7.0, you will find them is two places. The first is the coral...
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AI in Pyrates
January 13, 2026
by
hubkow
In the days of LLMs and chatbots ready eager to help you with pretty much anything you can think of, the term "artificial intelligence" has become extremely inflated. Soon it may feel strange to throw...
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Game theory, logical paradoxes, and Karl Popper
January 04, 2026
by
hubkow
Many puzzles in Pyrates were inspired by game discussed in game theory, logical paradoxes and puzzles, as well as… Karl Popper’s views on scientific reasoning. The treasure island where you can ch...
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How it all started…
December 23, 2025
by
hubkow
A few years ago I was asked to design and teach a course on information technology for translators for university students. I started with standard computer assisted translation tools designed for con...
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